Women In Video Games Benefit Us All

Published on February 18th, 2013 in: Feminism, Gaming, Over the Gadfly's Nest, The Internets |

By Paul Casey

anita-sarkeesian-women-gaming-header-graphic
Anita Sarkeesian

John Walker, the co-editor of video game website Rock, Paper, Shotgun has written something rather good about women in video games, and the ongoing obfuscation from “male rights activists” (MRAs). You should read it, as it is one of the best recent bits on the most important issue in video games of the last year, and probably 2013, too. Walker raises some interesting points from his perspective working on Rock, Paper, Shotgun:

“What’s interesting about the nature of the MRAs is that they take this behaviour, and whether consciously or not, subvert it. So when they encounter an article describing a negative treatment or depiction of women, they adopt the agenda-driven irrational response: because you have written this you don’t care about men’s issues. Not because they believe that, but rather because it proves the fastest route to diverting attention away from, and derailing discussion of, sexism or misogyny. The real goal, of course, is to prevent the discussion of such matters.”

As Walker points out, this can be seen as a tactical move to frustrate any attempts to make progress on issues they for some reason or other can’t stomach. Over the past year there have been some shameful acts of intimidation and stupidity from various sectors of the “videogame community” towards women who dare have an opinion on their representation. It is also fairly common, though, to find deep confusion when a man takes interest in the same issues.

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Prince And His Protégés

Published on February 13th, 2013 in: Music, Over the Gadfly's Nest |

By Paul Casey

prince-sheila-e-live

From the beginning of Prince Nelson’s career in music, he prided himself on being a one man band. With very few exceptions, he wrote, arranged, produced, and performed the music that appeared on his albums. He was famously prolific. As would be the case throughout most of his work with Warner Brothers, he quickly felt constrained by the limitations put on his recorded output. He produced more songs than he could possibly use. Prince needed a front: someone to record and perform his music the way he wanted. These protégés would be expected to follow his lead in all matters.

The tracks would be recorded by Prince, and these men and women would sing their parts. They would have no say in the kind of material they would record. They were to be an extension of Prince and nothing more. Anyone who forgot this would quickly find themselves without a job. These protégés would highlight a fatal creative and personal flaw: that Prince was ultimately driven by an ego that could not tolerate other talent. Today Prince surrounds himself with yet another group of musicians. It is worth looking at how a musician, who could have been the greatest hit producer of his generation, limited himself to those people he could dispose of.

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The Age of Permanent Prosperity: Spotify is the Greatest Thing

Published on February 12th, 2013 in: Current Faves, Music, Science and Technology, Streaming, The Internets |

By Paul Casey

age-of-prosperity-spotify-header-graphic

When I had a talk before about why compilations needed to die, I was concerned about their tendency to solidify tastes rather than challenge them. I would stick to a handful of albums and obsess about arranging them, producing classy covers, and finding people to absorb my musical missives in good humor. Even though I have made attempts every few years to shake myself up and haul in new music to replace old, it was still such a costly exercise that I was rarely satisfied.

For those who have had Spotify available to them for several years, please forgive me for pointing out the obvious: It is possibly the greatest thing ever. Here in Ireland, being a largely backwards outfit, we have only recently been given the chance to put an ear towards such a severe streaming catalogue.

Ten euro a month is nothing for the quality of the service provided. Twice as much could be charged and it would still be an obscene bargain, especially for those humans who are still attached to the idea that financial recompense is a fair deal for created things. There are problems and quirks with Spotify of course, and a lingering question over whether this kind of subscription service can ever provide a living for artists. Seeing as the Internet has made solipsism the thing with music, I will ignore these for the moment and expand on how I have personally benefited from this service.

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Game Review: Cart Life

Published on January 30th, 2013 in: Game Reviews, Gaming, Reviews |

By Paul Casey

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Cart Life is a game fixated on worry. You worry about the time. You worry about the pain in your head. You worry about how you get to where you need to be, and how much it will cost you. A taxi will allow you to make that meeting in time, but it will cost more. Each character—there are two available in the free version—has their own concerns and needs. Andrus has recently arrived in America. He has a cat and is addicted to cigarettes. Melanie has a daughter from a failed marriage. She needs to prove that she can support her child. She buys a coffee stand.

Richard Hofmeir, who is responsible for Cart Life, combines the classic video game staple of resource management with a thoughtful narrative. There is a lot here that will be familiar to anyone who has obsessed over balancing the budget in Sim City. Once you have the required elements to start your business though, Cart Life becomes a quest to gain customer satisfaction. You must type out sentences as fast as you can—for instance, reminding yourself to unpack something carefully—keep orders in mind and go through the process of making a cappuccino. The customer will only wait so long.

Around this is a simple but endearing story of people trying get a hold on life. Hofmeir is effective at giving normal pressures importance and making his characters seem more substantial than their sparse dialogue. Their struggles are common, and you get the sense that they have a real history behind their actions. There is desperation for these people to get their lives in order. Exploring the small but detailed world which the characters inhabit is a joy. The game gives just enough direction to make finding that next person or location an achievement.

Cart Life can be frustrating at times. It takes a couple of hours to get a proper handle on the demands the game asks from you. Using your time wisely is the biggest challenge at the beginning of the game and the travelling cut-scenes are a pain. This does however increase the satisfaction when you put in a good day’s work. With a pleasing art style and a core experience with depth, Cart Life is worth your time.

Cart Life is nominated for Excellence in Narrative and the Seamus McNally Grand Prize at the 2013 Independent Games Festival which takes place in late March. It is available free for Windows at http://www.richardhofmeier.com/cartlife/.

Wrestling’s Dark Heart

Published on January 28th, 2013 in: Over the Gadfly's Nest, Pro Wrestling, Sports |

By Paul Casey

chris-benoit-wrestling-header-graphic

One of the biggest problems for the modernization of professional wrestling, not covered in my last wrasslin’ bit, is the so called wrestling community. This especially concerns its Internet variant, which continues to be a barrier to any outsider views being able to filter through long enough to have any positive or lasting impact.

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Choice In A Virtual World

Published on January 24th, 2013 in: Gaming, Over the Gadfly's Nest |

By Paul Casey

the-walking-dead-header-graphic
The Walking Dead

Please note that this article contains spoilers for both The Walking Dead and Mass Effect 3 games.

Morality may consist solely in the courage of making a choice.
French Prime Minister guy (Léon Blum)

I have written a bit before about choice in video games, but the last year has again shown how divided the video game community is over this issue. Two games in particular have revealed a particularly ugly limitation among those who play video games: The Walking Dead and Mass Effect 3. This limitation manifests itself through the player failing to engage morally or philosophically with a game unless doing so opens up different content. For a disturbing amount of people, moral choices in video games are simply a euphemism for branching gameplay.

Branching gameplay is exemplified by Quantic Dream’s Heavy Rain. “The player dictates the story told and every choice matters!” The player generally sees “every choice matters” to mean “every choice will branch the story in different ways.”

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Reasons To Care About Bioshock Infinite

Published on January 21st, 2013 in: Gaming, Science Fiction |

By Paul Casey

bioshock-infinite-columbia

Bioshock, released in 2007, is in my estimation, the greatest video game of its generation. My feelings on that game and its importance are documented elsewhere on Popshifter. As we approach the release of Bioshock Infinite on March 26, it seems prudent to expand on why Irrational Game’s new work has a good chance at taking that title from its predecessor.

Those who value Bioshock above most or all other video games are proponents of a different value system. The thought that the first-person shooter mechanics are not the most important part of the game is alien to most who spend their time playing competitively online with Halo or Call of Duty. That horrendous cliché of the “Emperor’s New Clothes” is wielded in these instances with folded arm assurance. Bioshock, along with other games like Uncharted, Heavy Rain, and most recently The Walking Dead, shows, though, that all of the other things around those core mechanics matter just as much, if not more, to a fair heft of people.

Bioshock Infinite has a good chance of being the definitive game of 2013, and the end of a console generation that has gone on longer than any before it. Much talk has been spent on the delays of the game. There has also been chatter about the exits from the company, including art director Nate Wells who left last August. There are, however, some good reasons to think that Ken Levine and his team at Irrational Games will still hit their mark.

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Willing and Able: Prince Hints At Giving a Shit

Published on January 10th, 2013 in: Music, Video |

By Paul Casey

prince-2011-press-photo

Prince last released an album in 2010 called 20Ten. It was possibly the best thing he has released in the last decade. Super tight, and containing at least three possible hits—“Sticky Like Glue,” “Future Soul Song,” “Laydown”—20Ten was given away free with newspapers in Europe and did not see any kind of release in America. For such a quality album this remains a great shame and is unfortunately indicative of the way Prince has treated his best material after leaving the mainstream in the mid 1990s.

A few days ago, through a typically obtuse delivery method, Prince released some new music. Four videos were uploaded by a YouTube user called 3rdEyeGirl, including one previously unheard track called “Same Page, Different Book.” An extended version of the brilliant “Laydown” was also included, as well as another remix of “Rock and Roll Love Affair.” More importantly, though, a live rehearsal of the 1979 deviant rocker “Bambi” made an appearance, a song that is generally considered to be a remnant of the old Prince.

All four tracks have now been taken down from YouTube, replete with the obligatory copyright claim. Given that Prince proxy Dr. Funkenberry publicized these tracks, as well as the problems inherent in one inside of Prince’s organization surreptitiously releasing this material, it seems that this is the kind of multiple persona game that pleases the Purple One.

This is fairly close to how Prince was operating in the mid 1990s, before he left Warner Brothers Records. One of his first ideas to get around the restrictions placed on him by WB—which limited the amount of new material they would tolerate—was to play new material live and inform those in attendance to record it. This may be a similar attempt to create excitement by limiting the time this music is available. It also seems like a gentle mea culpa to those fans who suffered his increasingly disproportionate reactions to his likeness appearing on fan sites and of course, the use of his music in any context.

As for the content of the tracks, “Bambi” stands as the most exciting, but that is to be expected. A return of the transgressive Prince holds far more promise than anything else. The new song has a laid back funk charm to it, and hopefully along with the excellent “Rock and Roll Love Affair” is further evidence that 2013 is going to bring us a new Prince album. Hopefully this time he will fully commit to giving the music its due by giving it a worldwide release, not just the ones where papers will give him mon mons.

Why Wrestling Can’t Modernize

Published on January 8th, 2013 in: Over the Gadfly's Nest, Pro Wrestling, Sports |

By Paul Casey

cm-punk

Wrestling is not a sport. It is some combination of martial arts exhibition, magic, and comic books. It is a dangerous profession. As I wrote around this time last year on Popshifter, there are many reasons why professional wrestling has not gained legitimate mainstream acceptance.

Over the last year in WWE—the most powerful wrestling outfit in the world—CM Punk, independent wrestling hero and one of the most gifted technicians in at least a decade, has held the main world title. He has held it for over a year, straight. In modern times this is extremely rare. In the old days title reigns lasted years; now they last months with a much wider pool of talent vying for the top prize. This is not really a bad thing—even though some would-be traditionalists argue that it has added to wrestling’s decline—as when the wrestlers in competition are talented and the bookers know how to weave storylines together it can reflect the best aspects of professional wrestling: fast, brutal, hilarious, and supremely athletic.

I have admired Punk for a long time, and when he shook up the company in 2011, it was an exciting time to be a wrestling fan. I hoped, as many did, that this would be the moment when wrestling finally moved on and progressed beyond emulating the successes it had in the past. Even though there have been many fine things about CM Punk’s run as the top guy in WWE (and arguably in all of pro wrestling), it emphasizes again how deeply ingrained wrestling’s problems are.

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Best Of 2012: Paul Casey

Published on December 19th, 2012 in: Best Of Lists, Comedy, Gaming, Horror, Movies, Music, Science Fiction |

Another year, another apocalyptic prophecy. Unless 2012 ends with the biggest shock in human history, though—that conspiracy theorists are actually right about something—this year has been a pretty enjoyable one for creative media. The following list is simply a reflection of some of the good things that happened over the last twelve months.

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